News
May Media Release
April 27, 2008 | by
So it is that time in the month once again where we tempt you with our media offerings to give you an idea of what we have been doing and how we are progressing. Who said we do not give you anything?
New Maps!!!
We are announcing that Trainstation will be part of our first release!
This is a great compilation of shots from the one and only Trainstation which Storm is working on along with Andy2Dandy.
As you can see, the map is coming along great now and all of the basic geometry is complete.
The next stage will be putting objects in to the level and of course adding textures and lighting.
There are some surprises in store from this old map so that is definitely something to look forward to! ![]()
We are announcing that Trooper will also be part of our first release! (oh we spoil you!)
We are in the process of lovingly remaking Trooper. Well how could we not? Venom has been hard at work, making sure Trooper is 1:1 with its original.
These shots are early stuff and we havnt added the lighting (like you see in Trainstation) to make it look really sweet, but it shows you we are not just teasing you (or are we? ;) ).![]()
Rapid Waters Update
We told you a couple of weeks back that Jonathan was working on making new models for Rapidwaters and here are just a couple of the things that he has been doing. This is a generator which is part of our policy of trying to replace some of the wooden crates that fill the levels of TO.![]()
This is a water tank also for Rapidwaters, and the TO3 team think this looks brilliant!. This is a great example of how a texture can really make a model.![]()
Character Update
We have also decided to spoil you this month by showing you a small taste of one of the player models in its early stages. You would have to agree that even this untextured, low poly version is impressive to say the least, this particular character has been created by Loebedoe. The models ingame will look as detailed as this, but with textures on it, we are sure it will look alot better!.![]()
Weapon Update
When we released the shots of the AK last month some people asked for wireframe renders, so here you go - It gives you a good idea of the base detail that goes into the weapons. On top of this the texture will then give the fine detail.![]()
We Want You!
We are still looking for more people to join the team as we are keen to speed up our progress even more. Currently we want Modellers and Texture Artists of all sorts, be it organics or weapons.
So if you think that you have the necessary skills, then please put in an application.
Remember to include some samples of your work and put a bit in about yourself when you apply as it gives us a much better idea of who you are and what you can do.
As a minimum requirement, we will reject all applicants who do not show samples and anyone who does not use MSN (its how we communicate with each other on a daily basis).
If you aren't a professional programmer or an artistic genius then you can still help us, we want TO3 to be as big as possible so spread the word, drag your mates into the forums and get them to say hello, start a leaflet campaign in your town and petition your local government for a special TO3 day. The more people we have the more fun we can have!
See you on the servers,
Your TO3 Development Team !
No day passes without something being done
April 14, 2008 | by
Hello, we have another update for you on how we are getting along. The team has settled down now and our new recruits have fitted in well.
Jonathan is working with Laky and has started making some brilliant meshes to add to Rapidwaters.
Igi is working on a giant mosque model which will be a centrepiece for one of our announced maps.
Calichusetts, being a wonderful organiser, has set up a mapping workflow to streamline the mapping department to make sure that all of the maps are up to scratch and as true to the originals as possible.
Pittihomme our new French PR agent has started work on what will be one of the first TO3 fan sites at http://www.levelrating.com/ which also hosts TO and TO:C maps.
Also just a quick shout out for all of those people who have applied for the voice actor positions, don't worry if we have not got back to you yet, we don't need voices in the game right now but we have noted you down and will get in touch to do some samples as soon as we are ready for you. If you were thinking about applying but still haven't got round to it then make sure that you do, we will need a wide variety of voices in the game and you might just become a part of TO3.
See you on the servers,
Your TO3 Development Team !
Fresh additions to the team, registration on MODDB.com, and a contest?
April 5, 2008 | by
We have seen quite a few additions to the team lately and we look forward to the following applicants really showing us what they can do:
In the Modeling department we have taken on two new members, DannyCon[trial] and Jonathan, to get things rolling. Looking at some of Jonathan's work from previous projects we can't wait to see what he comes up with. After observing DannyCon's portfolio, we knew he would be a perfect match to help Loebedoe get some of those weapon models polished up so that we can serve up some more eye candy in the near future.
Skull[trial] has stepped up to show us what he can do in both the modeling and texture departments. Currently he is working on a classic Tactical Ops map that should have TO aficionados drooling. His portfolio will give you an idea of skill this guy possesses!
Fishy, our new Sound Artist, has been busy producing some high energy music to compliment the fast paced action we all know and love.
Joining us as a Graphic Artist is Lone, whom's work you might have seen before and not known it, such as the blood splatters in TO:C.
Finally, congratulations to Andy2Dandy who has been instated as a full member of the Dev team as a Texture Artist. Andy is just finishing his degree in 3d Game Art and he has certainly come to the right place to show off those new skills.
To generate some real interest in the game we have registered on MODDB.com; check out our page HERE . For those who are unfamiliar with Mod DB, it is the largest website dedicated to supporting independent development of games, including mods, and indie games. This is an exciting step and shows just how dedicated the team is to making this a success.
Finally the TO3 development team would like to announce our intention to register for Epic's "Make Something Unreal Contest". Among other things the winner of this contest wins a highly desirable Unreal Engine 3 license!
Epic's "Make Something Unreal Contest" contest details here.
To join in the discussion check out this thread.
As always, we are looking for more skilled developers. We are primarily needing more Animators, Weapon Modelers, and Public Relation agents. If you are motivated and feel up to the task please submit an application.
See you on the servers,
Your TO3 Development Team !
Happy Easter! Texture Artist Wanted!
March 22, 2008 | by
Well you haven't heard from us for a while - but do not fear, we have collected together some great stuff for a bumper Easter news release. We hope you like it!
First some team news, our numbers have increased once again these last few weeks and it is my pleasure to introduce to you our new members.
Firstly we have Chimera who is a trial music developer and Fishy who is a full Music Developer, they have already produced some cracking samples and we are all looking forward to the in game music that they will produce.
Next we have Squishee who some of you might know as Cookie Monster, who has taken on the important role of US PR agent to ensure that the game is well publicized over the water in America.
Adding to our mapping team is Storm who did some custom mapping for AOT, we liked his maps and have set him to work on an old classic that we know you will all enjoy.
Joining the team on the modeling side is igi who has already started working on a list of meshes for some of the new maps.
Last but not least we have Venomous who has joined our team to give us some much needed expertise in the texturing department. He is eager to go, and over the next couple of weeks will start texturing some of the first weapons that you will see in game.
Right that is enough about us, now for what you really want, some pictures of the progress we have made over the last few weeks.
This is a WIP shot of one of the vehicles meshes that will be in the game, produced by Restcrew. Now I wonder whether anyone can guess which map it will be in?![]()
These are some untextured shots of four of the weapons that will be in the game, the Mac-10 and the MP5. This superb work from Loebedoe gives you some idea about the quality we are trying to achieve in the game.![]()
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Here is a shot of the AK47 model that is currently in progress by Duckfisher and Loebedoe, after all you can't have Tactical Ops without an AK.....![]()
Not to be left out, our other weapon modeler, GuyB is also very hard at work! Here is a pics of his magnum and mossberg!![]()
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What have we missed? Ah yes some progress shots of some of our maps - here is some progress from a less known but still popular and currently unnamed map being recreated by Calichusetts.![]()
We are also officially announcing that Blister is on our list of classic remakes. This is a WIP shot which has been faithfully recreated by Teifi with assistance from igi who has created all of the meshes you see - a free fluffle for the first one to work out where it is :D![]()
We want to emphasize that this is all work in progress but it gives you just a taste of what we are working on at the moment. As well as the maps and models, good things are being done by the coders behind the scenes and more and more of the games features are becoming distinguishable.
We are still looking for people to join the team especially those who have experience working as texture artists or mappers. As always put in an application with our web form, tell us something about yourself and leave an address where we can get hold of you.
Lastly the team is now looking for community donations to help speed the progress of the Mod. Rest assured any donations will be spent on acquiring resources for the game and not on our beer money, (we have to buy that ourselves) so if you can we would appreciate it if you could donate to the project, every little counts.
We all hope that you have a happy and fun Easter.
See you on the servers,
Your TO3 Development Team!