NEWS
Happy New Years!
January 02, 2009, 09:54:43 PM by StuD
First, On behalf of the TA Team I would like to wish everyone a happy new year! The TA team is still moving fast and we are now at the stage where we have almost all of the weapons complete and most of them are textured as well, more pics later on...
The other good news that that Proto has been working like a beast over Christmas coding away and the game is really starting to take shape. In fact we can now announce that we are moving out of the alpha phase and into the beginnings of the beta build of the game.
There is still plenty of work to do though. We are now moving into the phase of bringing all assets in game. Putting in the guns and the characters and filling out the maps. This is an exciting phase for us as we can now see the game growing faster than ever 
As for you guys I guess you will have to make do with all of these lovely pictures we have lined up for you.
I would thank all of the team for there hard work, and a special thanks to Sampson for helping me with the renders for this release as well as the upcoming releases that he does not know he is helping with yet
Stay tuned for more news to come,
Your TA Development Team!
How to make a Gun
December 10, 2008, 03:48:47 PM by AngryPenguin
This month we wanted to give you a bit of an insight into how we construct our weapons, an overview of the process from start to finish. The construction of a 3d model like this is surprisingly complex and the process has many stages. We are going to break it down a bit so you can see what goes into those shiny media shots of the weapons.
| Making a Normal Map A Normal map is a clever technique for making models look more detailed without making them more geometrically complex. From the high poly model a Normal Map is taken. This is a 2D image of the gun where the colours represent the depth and angle of the faces. The map will then be reapplied later bringing pseudo detail to the less complex model. Normal mapping is a complex subject and I'm not the best guy to explain it, if you are interested in learning more start with http://www.bencloward.com/tutorials_normal_maps1.shtml which is an excellent explanation of the concept. This image is just part of the Raging Bull normal map showing the profiled lettering. Notice the map is actually back to front, this just depends which way up the gun is on the UV map. |
| Final Preparation Just to get it looking as good as possible we then render it nicely and put it into our media template. There is your finished product from start to finish. |
Stay tuned for our New Years Media release which is coming your way soon.
See you on the servers,
Your TA Development Team!
October - Happy Halloween!
October 26, 2008, 02:05:50 PM by AngryPenguin
Hey all, hope your having a fantastic Halloween, and if you don't celebrate it, we hope your having a wicked month!
The TA Team have been hard at work again, and we are so excited to show you some AMAZING screenshots!
First off though I would like to introduce you to some new members who joined our ranks recently.
- Welcome to Sampson who is another weapons modeller and texture artist who works so fast we can show you some of his work already!
- Welcome to SteathSilver who is a character texture artist, he has started texturing our characters arms recently, and I tell you... it's AWESOME!! - we have an extra special media update planned with our new player models in the future so for now, its our worst kept secret!

- We also welcome Destruct to our ranks. Another weapons modeller who also has some sneak peek shots to show off already.
- Say welcome to Unrated, a new texture artist, who I can't seem to get any texture work for since my TA team are working their socks off, modelling and texturing things (bad bad team!
) - We welcome Defeatist to our team, he is a Concept artist who is producing some awesome concept work for us for a Jungle map... did I just give away the theme of one of our secret maps?
We love to see new guys joining the ranks, but enough about them, it's about you and our media update!!
| Of course no jungle is complete without an AK So we had to texture it of course, this was a real team effort and we think that it shows the best of everyone's skills. |
| We were looking at melee weapons and we thought "What would be really cool?" So we thought, I know lets make an axe, well actually its a hatchet to be more precise |
| Did someone say badass Raging Bull?? Say "Sampson we love you" you raggy fans ![]() |
When you have got nearly 40 members and you want more, you must be mad. Although we sound mad we want more of you... come JOIN in the fun and contribute to what is going to be a very good game, who knows where it could lead when TA hits the big time....
| Come on stop talking rubbish..... Hupie also made us a wheely good bin.. for the competition maybe? (NO PUN INTENDED ) |
| The problem is, it is all a bit hard to visualize What do all these objects actually look like in the game? Might be a bit like this I suppose... |
| What about something a bit bigger then?? Well Rooster made us a building.. and Disaster painted it for him! |
| Then they normal mapped it too (we didn't see that coming) We hope that this is the sort of quality that will set us apart from other mods |
| Bins for all! Disaster also likes making bins.. (secret bin fetish going off I fear) |
| What even more props?? Enjoy the crane and the smoke towers too! ![]() |
| OK I WANT TO PLAY IT ALREADY!! Well it isn't ready for that yet... but we know the login pass and usernames so NER!! ![]() |
| PSST suppose we were close to a BETA release.. what would our site look like?? TADA (but no beta yet.. boo hiss naughty TA team!) |
I hope that amazing collection of media was what you were looking for (see we weren't lying when we told you we were working hard) and I hope that you will continue to support the one and only TA... yeah that's us

Download all the images here
See you on the servers,
Your TA Development Team!